RFK Mechanics (Archived)

" 'Scientia potentia est' "

Introduction
Rise and Fall: Kingdoms wouldn't be itself without unique mechanisms at work in order to create an entire genre of its own. Though many of these are conceptual and existing mostly in name only, there are a few that directly effect gameplay. Whether you are a King, official, subject, or simply an observer/newcomer curious about RFK, you should know the mechanics in order to understand how the gameplay is affected by it.

True Power
True Power is a nominal resource which is essential to the gameplay. Limited in quantity, True Power is initially distributed evenly between three Kingdoms. Overtime, it may be split into between more splinter factions, or combined when True Power is appropriated from one Kingdom to another. If you're part of a Kingdom, the general goal is to gather up all the True Power under one banner. If this were to happen, the particular season of RFK will be concluded with the one Kingdom as the victor.

Aside from achieving victory, True Power has another important function: Without a certain quantity of True Power, your Kingdom will collapse and become non-existent. On the flip side, having a certain amount of True Power will allow for the creation of a new Kingdom to join in the landscape. As you manage to gain more True Power, the prestige of your Kingdom increases giving it more benefits such as revenue increase and leaving more room for losses. Additionally, you'll be able to unlock new titles of your Kingdom. Here is a current list of True Power Levels:

True Power Levels
(*Defeat meaning Unconditional Surrender) (**See more on seceding here) (Note that upon dropping back to a lower level, any titles your Kingdom earns will be kept. For example, the Kingdom of So-and-So is titled as a Kingdom even though it degraded into a Principality.

True Power can also be lost and gained in different ways, most notably through Warfare.

Domestic Policies
Domestic Policies are a series of perks that Kings must choose from when initially creating their Kingdom. Perks cannot be changed again unless the Domestic KP Action "Reform Domestic Policies" is used. Among the selection of perks, you'll need to pick one between two.

Pointage System
RFK also works with a Pointage System. Used by figures with a certain level of authority, the points are used to interact with a multitude of RFK actions. At the current moment, two types of points are planned and a third may also come to play in the future. q

Kingdom Points
Kingdom Points, also known as KP is used generally for domestic purposes around the Kingdom. KP is obtained either through converting $100 IG currency, or through converting 2 War Points (WP) to 1 KP (Ratio stays the same during Warfare/Peacetime). The usage of Kingdom Points is further divided into its different purposes. Note that some of these actions may not be available for you to use:

War Points
War Points, also known as WP is used to create, control and manage military assets as well as making tactical decisions. Tying hugely with Strategus, War Points are absolutely needed in order to survive RFK. WP is obtained through the conversion of KP to WP, with a ratio of 1 KP to 5 WP during peacetime  and 1 KP to 2 WP during warfare . As such it is imperative to stock up on WP before war actually occurs, less you face the difficulty of creating more WP at more than double the normal price. War Point usage is divided to different categories:

Strategus
Strategus is a feature that will be implemented into RFK, where multiple players with certain levels of authority take turns to manipulate troops and figures on a virtual map depicting the action behind RFK. It however deserves a page on its own, rather than a short description in RFK Mechanics.

Battles and Sieges
Strategus may result in battles and sieges occurring. These are certain events which have several requirements and conditions for battles. Additionally, sieges are also a type of game mode that'll be unique to RFK featuring time limits, lives, and certain objectives that must be reached. See more on Sieges and Battles.