RFK

"'Rise and Fall: Kingdoms is an upcoming immersive multiplayer experience for players to simulate the conditions of statecraft and ruling, as well as those who are under said rulers. Here, Kingdoms will be forged: not by the owners or the admins, but by all of you: the players.'"

Introduction
Though RFK is set in Minecraft, and comes with its tools/plugins and whatnot, I would like for everyone to understand it as an entirely different game of its own, which simply uses Minecraft as its platform. The main goal for everyone who plays RFK, is to gather together the nominal resource known in the game as "True Power". Although there is only one true stated goal, players have the opportunity to pursue different playstyles; whether it is to be a trusted advisor under a King, to be a King yourself, to be a free-spirited mercenary, to be an ambitious merchant, or even to be a Scribe, narrating the course of history that all of you will come to bring.

What is RFK about?
RFK differs from other Minecraft servers through unique mechanics that anarchy or faction servers generally do not have, examples being the Claimant Wars, Customizable Domestic Policies, Noble Houses, Orders, Guilds, Strategus, and of course: Kingdoms.

One of the major points that we will be emphasizing through our mechanics is player-to-player interaction, how people will deal with others as enemies or friends, how people will deal with others who are unhappy with them, and how a collective group of people will triumph together.

Some people have drawn parallels to games like Civilization, or Total War. I cannot say that I don't see the same, but do remember this:

You are dealing not with NPC's with calculated algorithms and set reactions; you are dealing with people, all with their own thoughts, needs, and agendas.