Guilds

'' "A medieval association of craftsmen or merchants, often having considerable power." ''

What are Guilds?
Guilds are entities within RFK that specialize in the economic aspect of RFK rather then the military aspect of Noble Houses, Orders, and Mercenary Companies. Guilds are initially formulated with the declaration of their creation and are officially recognized once they are able to set up a charter with another entity in order to establish a Guild Hall. Guilds capitalize on their ability to charter and create Caravans, which aside from Guilds, only Kingdoms can create. In addition to caravans, Guilds have access to several other assets, such as being able to set up Espionage Centers, etc. Guilds can theoretically never disband from outside interference, but cannot operate without a chartered Guildhall. A leader of a Guild is known as a Guild Master.

Note that it is possible to be a Guild Master and an Order Master at the same time!